Originally Posted by magerette 
The only thing that chaps my deriere is that no one seems to be able to do this with a crpg—why are there no successful modern interpretations of the great Old Ones(PS:T for example) ?
Because Torment
sold less than 75K copies. As long as team sizes and development times continue to rise, the break-even point on a game will move further and further out. Torment turned a profit, but a modern interpretation would not.