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December 31st, 2006, 20:54
Originally Posted by magerette View Post
The only thing that chaps my deriere is that no one seems to be able to do this with a crpg--why are there no successful modern interpretations of the great Old Ones(PS:T for example) ?
Because Torment sold less than 75K copies. As long as team sizes and development times continue to rise, the break-even point on a game will move further and further out. Torment turned a profit, but a modern interpretation would not.
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Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
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