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January 5th, 2007, 00:13
Sacred was made of the remains of the full-scale CRPG called "Armaklion" that was diue to be made for the Dark Eye RPG system (Drakensang is nowadays made for this system, too).

Insiders can still find very well remains of the Dark Eye universe in that game.

I'm still sad that Icarion went bancrupt, Ascaron bought the remains, and made an action game out of what should've been an *real* RPG.

("Real" = IMHO. I don't like action games anymore, although I played Sacred through just to see what has become of Armalion.)

We have a saying in German that I translate as "feeding pigs with pearls". Sacred felt to me that way. The whole design was concentrated on and optimized for an non-action game, for example it just had an imho far too detailed world.

I remember the comment of one of the main designers of Armalion, learning that this was to become an action game. He was under shock.
I'm one of very few people who have been there with Armalion from the beginning, I know what I'm talking about.

I'm kind of sad to see that Sacred has become so successful.

Nevertheless, I must admit that the graphics of Sacred 2 do look good.
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