Gothic 3 - Review @ Gamers Temple
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January 5th, 2007, 23:10
It is my understanding, that the quests in G3 are not tied to the NPCs but rather to objects and places. So the game is designed in a way, where you may kill every living thing and still complete it. The problem there would be you will probably not know what to do next if you can't talk to anyone, but you still should be able to complete the main quest.
It is definitely OK to stick 100% to humans. In my play through I do not remember any ork quests, which where essential to the main quest (like you can't finish the game without them). They were all optional.
I think the game has its issues, but it is not broken in a way, where you can't complete it because of broken quests.