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January 7th, 2007, 22:11
Exact sales data are indeed often hard to get. And things get even more complicated since we have to put that data in perspective with the costs to make those games to determine whether or not a game is a commercial failure.
There can be a huge profit difference between two games that both sold 100k copies.
My point is, ok, even if PsT Fallout and Arcanum sales didn't reach astronomic numbers, would it really be taking a too great risk for a publisher today to produce this kind of "old school, deep, enthralling RPGs with complex stories" ?
I mean how much would they cost ? Would I be wrong if I said most of us fans of such games don't care that much about the engine or fancy effects, doesn't that cut the costs by a great bit ? I don't even care for full voice-over, I love the Fallout approach where only key NPCs are voice-overed.
A main story writer, quest writers, a few designers adapting/reusing an existing engine. Imagine a new game release reusing the PsT/BG2 engine (is that Infinity2?) or the more modern ToEE engine but with a brand new story, memorable characters, all those non-cosmetic things we truly care for, wouldn't that really please us, would you be willing to pay $40 for that. I understand such a game wouldn't sell much because the main ingredient for massive sales ("breath-taking graphics") isn't there, but perhaps it can be profitable thanks to low costs making it. Any thoughts ?
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