Originally Posted by Alrik Fassbauer
It's strange how few of the really creative and innovative games might be bought by the masses (I've got no data, this is just a mere assumption), so this hints out to one point : Maybe they are too innovative ? Maybe the masses don't want too creative and innovative games ?
In a way, this could be kind of right : Some people rather stick to things they already know, instead of buying newer things. Hence the success of franchises.