Originally Posted by Hedek
I want to believe low profit games can be interesting for big publishers. Even if it would take 10 of them to be as profitable as 1 big successful game, but I don't see why my math wouldn't be correct if they also cost 10 times less. I mean every dollar of profit is a profit, does it really matter whether these dollars come 1 by 1 or 10 by 10 when at the end of the year you've made overall comfortable benefits.
The risk per game is also much smaller as the investment is smaller.
I like the idea of comparing cRPGs to "films d'auteur", while other game genres are similar to those impressive holywoodian movies with amazing special effects. And while major movie companies still produce "cheap" movies, in the games industry cRPGs are becoming indie-only games, I'm just having a hard time understanding that.