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January 9th, 2007, 22:08
The "half-automatic" combat turns out to be quite straight-forward; they just chose some rather awkward terminology. It means realtime combat based on a mix of player skill and character stats (half based on stats = "half-automatic"). I'm not sure where the line is but it might be something like Bloodlines where "to hit" was still stat based, as opposed to Oblivion, which is a little more weighted to player positioning.
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