Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.