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January 19th, 2007, 10:48
I should have mentioned that TES games fulfilled a different kind of RPG need for me compared to say Gothic. Gothic (except for number 3) has always been about great NPCs and a believable world, while TES was replayability through quantity. Depending on my mood I enjoy both concepts but spent more time with TES due to the nonlinearity.

I should add that my biggest gripe isnt that Oblivion spoiled a franchise I liked. That has happened before and will happen again. What I dislike is that it due to massive marketing, console domination, and relatively polished state upon release (in this case that for once is a negative) will be the golden standard of RPGs for the next 3-4 years. And given that it is a step away from the kind of RPG I enjoy that is very very problematic…
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