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January 20th, 2007, 01:18
Originally Posted by Dhruin View Post
I know that the sales figures for Jade are always balanced against the new IP, but I wonder if it tried too hard to straddle two grounds.
I believe that the much more mundane reason is that JRPGs or Asian themes in general don't really attract Western gamers all that much. I'm far from being an expert in JRPGs or J-gaming in general but it seems to me like the only franchise that "made it" in the Western hemisphere is Final Fantasy (and Zelda if we take consoles into account as well).

Anyway, I would almost dare to assume that Jade Empire was not even supposed to succeed in the West but that it was really more of an attempt of MS to get a foot in the door in the Asian market (read: to make Japanese kids buy Xboxes instead of the home brands). They needed a AAA Asian-themed title and they chose BioWare to make it for them. Strong sales in the West would have been a welcome side effect but were possibly never expected by the parties involved.
That's just a guess, of course, but I don't think/hope I'm too far off .
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