Originally Posted by svencha 
I tried these ini tweaks which seems to increase the view distance, but the ocean gets a white line across it which spoils the effect, so I only used the vegetation range increase.
…
You were right ofcourse about the White line. Its the Far Clipping plane.
I couldnt use a value above 12000.0 without introducing some visual
anomaly… But why not push Back DOF and Keep ROI anyway ? These
really make things far less "weird"…
After some tests I am most comfortable with these more modest values
They definetely give a more balanced look (but expect a ~10% performance
hit)
VegetationAdmin.ViewRange=7500.0 //I was initially trying 5500 this is GOOD
Shader.CurrentShaderVersion=3_0
ObjectDetails.fProcessingRangeFadeOutRange_High=50 0.0
ObjectDetails.fRangedBaseLoDOffset_High=500.0
ObjectDetails.fProcessingRangeFadeOutRange_Medium= 1000.0
//Pushes it back just a bit but is enough for most cases
DistanceHigh.fFarClippingPlane_High=12000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_High=1100 00.0
//Pushes DOF a bit back so the foreground is much clearer and Natural
//and the DOF starts almost in the "grass growing line" further hellping to hide it
Render.DOFStart=5000.0
Render.DOFEnd=12000.0
//Absolute keep the appearing/dissapearing of critters is much more natural.
Entity.ROI=6200
Thanks again.
Originally Posted by HiddenX 
Do this for more Detail-Geometry
Change
Render.GlobalVisualLoDFactor=0.01
to
Render.GlobalVisualLoDFactor=1.00
many things look better then.
Damn this was about the first thing I noticed but Forgot it completely in my
fiddling yesterday (Heh I think even the comment on the .ini say that 1.0 is the
default… Or did I get that wrong ?)
Thanks HiddenX