FiringSquad: What can you tell us about the combat in Two Worlds?
James Seaman: With any role-playing game, combat is going to be a crucial part of the experience, so our goal is to create a way to make each battle interesting to the player. The way we’ve accomplished this is by having a combat [COLOR=#777799 ! important][COLOR=#777799 ! important]system[/COLOR][/COLOR] where you’re rewarded for doing “cool” things. For example, say you’re surrounded on all sides by four orcs. If you hack your way through them by button mashing, you’ll still get experience points, but not as many as if you tried to take them down in an interesting way. Say you attack the one in front of you, then performed a sweeping slash to strike one at your side and face the leader, at which point you tried to kick dirt in his eyes and temporarily blind him. By doing something like this, you’ll get a multiplier added to the experience points you’d earn.