G3 - texture heavy or shader heavy?
October 20th, 2006, 14:34
Hi all,
Assuming my game ever turns up, has enough experimentation been done yet to discover if this game is more texture processing heavy or shader processing heavy? I ask largely to determine which graphics card to update to - NVidia's having better texture fill rates (esp. multi-textures) and ATI's having better branching shader performance.
I understand G3 uses the GameByro middleware, as did Oblivion, but I think that has little relevance because shaders and textures will have been added to the engine seperately by both developers. Oblivion did however perform better on ATI cards.