Two Worlds - Multiplayer Goes Massive
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February 3rd, 2007, 14:21
We'll see. How many multiplayer RPGs have delivered a polished MP experience out of the box? How many successfully changed the design late in development to expand the multiplayer function so dramatically? How many did that
delivered an Oblivion-like gameworld size filled with good content and mounted combat? Assuming a second team (do they have a second team?), did they create an entirely independent massive experience or was the SP quest structure modified to accomodate thousands of players? Even if there is a hypothetical second dev team, did the guys working on the UI get to polish the basic interfaces or did they move on to creating an appropriate MMO UI?
I wish them luck. They'll need it.
Join Date: Aug 2006
Location: Sydney, Australia
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