Two Worlds - Update Interview @ RPG Vault
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February 4th, 2007, 07:37
Also note: Attacking an RPG for not having an original game design is like attacking a romance novel for not having an original plot. You buy a romance novel for steamy love scenes, the comfort and angst of one of a few classic story models, and the character development and interplay of the two leads. You buy an RPG for some ephemeral mix of story, problem solving, monster-whacking, loot acquisition, and tactical resource management. It's always in some way the same thing, but there's always room for another good example of the genre.
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