No Mutants Allowed - A History of Fallout Fandom Part 2
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February 7th, 2007, 14:54
I always thought of the art of Morrowind and Oblivion to lack something. Both had a huge gameworld with amounts of locations and npcs (that both lacked depth) but with all the possibilities of the engine the world stayed a little lifeless and blunt (and I'm speaking of the graphics). Compare them to Gothic (first game), which had this technicaly very poor engine with low polycount but just looked great from the "art" side of view ; - ) Don't know if you understand my point (my English isn't that great).
I'm still hoping on something that continues the Fallout lore. I doubt that there'll be a turn-based combat system (developers depend on the "well-known" fact that "such" games don't sell well) but with games like "The Fall" (very buggy but funny and interesting) promising Fallout-like games with realtime-combat aren't so impossible. What counts more are the storyline, the npcs and the player-affected gameworld with twists and tension and humor. I really hope that some of this feature will be implemented in an acceptable way. Never give up hope.
'Darkness warshed over the Dude - darker''n a black steer''s tookus on a moonless prairie night. There was no bottom.'
The Stranger (The Big Lebowski, 1999)
Join Date: Dec 2006
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