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February 13th, 2007, 03:46
Originally Posted by Surlent View Post
It gets kind of boring in some console rpgs where you have randomly occurring battles fighting preordered set of monsters. The player ends up fighting the same battle over and over again.
This is the exact reason why I stopped playing Japanese-Based RPGs during the early days of the Sega Master System and NES. I think the last two Japanese RPGs I played was Dragon Warrior III and Final Fantasy 3.

I just got tired of the constant battle interuptions from out of nowhere. When games like Ulitma IV were displaying where enemies were on the map, you could sometimes avoid battles.

But to this day, most Japanese RPGs continue with the same old formula, while you are adventuring the game world, you are constantly interrupted with battles from monsters you never saw coming. I really despise that particular game mechanic … but I guess thousands of fans of various Japanese based RPGs love it.

If I'm right but there is no wife around to acknowledge it, am I still right?
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