Dragon Age - BioWare Licenses SpeedTree
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February 15th, 2007, 18:06
Here's something to consider - when faced with graphical instability due to having low or middle end computers, aren't trees one of the first things to be disabled by players when faced with low framerates? From a developer perspective I'm sure it's a great way to reduce time and resources spent on this feature, but does it really mean much to the end user?
Join Date: Nov 2006
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