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February 15th, 2007, 21:12
"I think Oblivion's general balance of character and player skills is probably the way that most CRPG mechanics are going to work in the future. As long as the mechanics don't require Ninja Gaiden-esque levels of player skill, such systems find a very appealing sweet spot in which character building, immediate player choice, and a shallow learning curve can come together very smoothly."

This is the guy that was developing Van Buren, right? I bet certain recent posters are glad that Josh didn't get ahold of the Fallout license after reading this
How dare Josh praise Bethesda for creating a very appealing system that works for crpgs!
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