RPGWatch Feature: Depths of Peril Interview
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February 22nd, 2007, 06:23
Sounds interesting. I really like the idea of incorporating more strategy game elements into RPGs (not to be confused with adding RPG elements to strategy games). As turn-based RPGs are fading into oblivion, the addition of strategy features (such as trading, diplomacy, construction of fortifications, and large battles with the ability to issue sophisticated commands) could go a long way toward reducing the prevailing emphasis on quick reflexes, while putting more stress on the strategic planning aspects that make TB combat attractive to so many RPGers.
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