RPGWatch Feature: Depths of Peril Interview
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February 25th, 2007, 09:31
I agree. The dynamic real time-strategy elements could make the game a lot more interesting than the standard action rpg formula. I've just always preferred turn-based strategy games and have never really liked RTSs. If the strategy components in DoP (trading, diplomacy etc.) could be executed in a TB mode with the battles taking place in real-time (somewhat like the approach taken in the Total War series), I would probably find the game a lot more appealing.
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