Jonric: Given it's not a "normal" online world, how would you introduce Myst Online: Uru Live? What is the basic concept? How is it related to Uru Online: Ages Beyond Myst?
Rand Miller: Myst Online doesn't necessarily fit into any orthodox MMOG category, if there is such a thing. There is no leveling, no killing, no dying, no inventory, no health meter. But bear with me - the idea behind Myst Online is that we think people are curious about what's around the next corner. And rather than limit their ability to get around that corner with combat and dying, we will just keep adding new corners to explore. Repeat after me - content, content, content.
Myst Online is the online incarnation of Uru that was cancelled before ever launching three years ago. But this time it's launched, alive, and full of more than a few surprises.