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March 3rd, 2007, 17:56
My problem with putting extremely real and serious issues at the core of a game is that almost inevitably they would be trivialized and oversimplified, much as the profound topics of our day are cannabalized by the news media. It would take an exceptional writer to do justice to these themes, and an exceptional publisher to have the guts to bring it to the public.
We would be much more likely to end up with the compromised attitudes already cited in WWII games—oversimplified issues of good and evil are about all the game world normally deals with…and if we can't even get a good stereotyped traditional rpg made because the audience is percieved as niche, how much less likely is it that a publisher would take a chance with something genuine that the mythical "casual gamer" could only be supposed to yawn at?
I'm not necessarily against someone trying, tho.
Where there's smoke, there's mirrors.
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