Originally Posted by Corwin
Moral choices can be placed in games and have been successfully; the Fallouts for example, and from what I've read, The Witcher will also. Unfortunately, Diablo sold better!! That's the bottom line for a publisher.
Even video games with good writing are usually banal and puerile in their content. The exploration of themes in games is typically shallow and any didactic purpose the writers attempt to achieve is usually aimed very low. When an eleven year-old already inherently comprehends and accepts the lesson you are trying to impart, you know you're not dropping the bucket too deep into the well. A converse problem is that the themes being explored are so far outside of a player's daily concerns that they simply do not care.