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March 8th, 2007, 05:13
Originally Posted by Dhruin View Post
There were 25-30 people layed off in 2004 but by Ubisoft, rather than Spector, and because DX2 wasn't successful enough, not because of creative differences. I have an email from insider who wrote to RPGDot about the layoffs…I'll dig it up if this conversation continues.
Eidos, not Ubisoft.
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