RPG News - Piracy & PC Viability
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March 12th, 2007, 08:27
Piracy may be a problem, but the numbers given by the industry are illusory. You can't take the numbers of pirated copies, slap the retail price on it and claim that that's the loss you are suffering. At best you could take the sales volume at market prices for pirated copies for hardcopied console and PC DVD's and the value of internet time and DVD-R's for internet piracy. I mean when I was a teenager and pirated, I copied 300 games from my friends. Of these I played only maybe 30 any significant amount of time. My allowance would have allowed to buy maybe 3. So what was the loss to the industry: 300 x $50, 30 x $50 or 3 x $50? Or no loss at all, because playing these games hooked me to PC games, of which I have now bought roughly 100 x $50?
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