Sacred 2 - Differences between PC and XBox360 versions
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March 13th, 2007, 20:11
Iīve read more official bits of information on the Sacred board and in German interviews. They all seem tightly controlled though. Their news value isnīt really worth the effort for an exact translation.
Sacred 2 is a completely new development. Ascaron makes the move from 2D to 3D. The whole Sacred code base (inherited from the canned DSA title Armalion) has been thrown overboard to make sure all the skeletons are out of the closet. S2 will be focused on MultiCore use, but includes some technology to make it look decent on older PCs. Does the term "low quality renderer" make sense?
In the interview mentioned a few posts up it was hinted that high-end PCs might be the best choice for the graphics whores among us, while the XBox version will have more MP modes. Even the PC version will have vastly enhanced MP compared to S1 though.
Sounds logical to me. The masses demanded more MP, and creating a new engine for the next couple of games (I assume S2, S3 plus 1 add-on each and console conversions) without extensive use of MultiCore architecture wouldnīt make sense.
Official word on the current project status, after the 2 TV shows last week:
Pre-alpha, stability as shown on TV -> ~1 crash per hour. The animations shown on TV have been artificially slowed down for demo purposes.
Join Date: Aug 2006
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