RPGWatch Feature - Elder Scrolls: Arena Retrospective
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March 16th, 2007, 23:36
The quests were
'go tho this dungeon to retrieve a map' and then 'go to this new dungeon (we now have the map, you know) and retrieve a part of the artefact'… nothing special. The atmosphere in dungeons was what made the game special for me.
IIRC the quests didn't change the game world any more than those of Oblivion did. Nobody reacted differently to you… unless you count the NPCs who gave you hints about the next part of the main quest.
Which reminds me… I never turned down a main quest giver's request. What would have happened if…?
What I remember best: the Liches, and the panic my invisible, fireball-toting, wall-destroying sneaker felt when she heard their howl in the distance (similar to the Daggerfall vampires). Being able to bomb my way through dungeon walls was paramount for my virtual survival.
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