RPG News - Piracy & PC Viability
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March 17th, 2007, 22:35
If that's not complicated enough, there's even more to consider. Some downloaders pay for the games they're "pirating." They pay a lot less, and the money doesn't go to the software companies, but they still pay.
That's because some ISPs charge their customers by the volume of data they download/upload, not just the amount of time they're given access to the Internet (Premium Usenet servers have been charging customers that way for a long time). If these numbers are right, and that trend continues, I wouldn't be at all surprised if more ISPs didn't change the way they bill in order to cash in.
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