Anyway, Ashes is progressing well although slowly. The engine went along two code paths for a while due to a different implementation for the scheduling system but the latest build is almost complete which should bring everything together. It should include npc schedules, finished TB combat, particle system, party dialogue system and a new GUI system. With this the engine will be almost complete.
We've started building the actual world - which is 9 times bigger than U7 and i'd say a large proportion of the gfx content it done, it's just a matter of placing it on the map.
We hope to release a video or two in the future showing npc schedules and combat and there is a possibility of releasing a small demo… maybe the starting island or something but don't hold your breath, it could be a while!