Originally Posted by KasperFauerby 
It is definitely absolutely *huge* (anyone knows exactly how many cities/dungeons? Seems like several thousands), but as a result it's also very generic.
There are around 1000 dungeons in Daggerfall. They were procedurally generated so they look generic. The way Daggerfall works with quests; people, places and items are only linked to a quest when the player accepts a quest. So we can repeat the same quest always with a different dungeon to loot or houses to rob. It works like playing a rogue but dungeons are pre-generated and packed into a big .bsa file to be selected randomly when a quest is chosen.