Bethesda Softworks - Interview @ GamesIndustry.biz
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March 22nd, 2007, 21:21
Originally Posted by
It was, in fact, Bioware, that did this first when they released NWN1.
Not quite. Hines' statement is based on the plugin capability of the last iterations of the TES engines, which are different than what Bioware did with their game. The Neverwinter Nights engine has to load things in a different module as opposed to Morrowind and Oblivion, which can make instant changes to the gameworld. A change in NWN's official campaign would require Bioware to re-release the <i>entire</i> module with whatever changes made.
Regardless, I'm not sure any of the downloadable content Bethesda has released received flak because they were "doing it differently"; more than likely it had something to do with users paying for something that wasn't worth all that much.
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