Originally Posted by aries100
This is actually a much more deeper and complex problem (or challenge) than we think it is. On the bottown or basis of this lies the very core of how our society runs. Investors, banks, shareholders etc. want to see a quick return of their buck (aka dollars). For that very reason they focus alone on the first months or so shipments or selling of copies. And if a game doesn't sell (or ship) like a million copies in the first month or so, the investors are going to be grumpy. (it's like the movies where the first weekend often decided whether or not the film is hit or not).
Just because a game like FO continues to sell and just because it has sold maybe a million copies during its entire 10 year lifetime, doesn't mean it is a financial success.