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April 1st, 2007, 08:23
But that's not the hard work, Corwin. The production of the art assets is the hard work.

I'm not an artist in any way and I've forgotten the exact details but I've seen stuff like a good artist can produce one high-ploy model in two days (or one day or one week or whatever)…the point is, across the thousands of art assets needed for a game, it takes thousands + of man-days production.

That doesn't mean it could never work in some cases but it isn't a simple thing. Are you better off spending 2/3 the budget of a new Fallout on re-writing the old one or creating a totally new one?

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