Fallout 3 - PC Zone UK Article @ NMA
View Single Post
April 1st, 2007, 08:23
But that's not the hard work, Corwin. The production of the art assets
the hard work.
I'm not an artist in any way and I've forgotten the exact details but I've seen stuff like a good artist can produce one high-ploy model in two days (or one day or one week or whatever)…the point is, across the thousands of art assets needed for a game, it takes thousands + of man-days production.
That doesn't mean it could never work in some cases but it isn't a simple thing. Are you better off spending 2/3 the budget of a new Fallout on re-writing the old one or creating a totally new one?
Keeper of the Watch
Join Date: Aug 2006
Location: Sydney, Australia
View Public Profile
Send a private message to Dhruin
Visit Dhruin's homepage!
Find More Posts by Dhruin