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April 11th, 2007, 01:09
I couldn't say where the first uses of scaling in a CRPG ever occurred but it's definitely both common practice and a very useful design tool in essentialy every modern RPG. The problem with Oblivion is/was the universal single algorithm used almost the board. Judicious use with caps (both low and high) is very useful and shouldn't be looked down on.

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