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April 11th, 2007, 06:32
Actually in all games I have played having multiple paths would be still considered a linear game when you are just being led around the game world. A non-linear game wouldn't have those restrictions against where you can go unless they restricted an area because of storyline purposes.

Examples of a non-linear games would be the Might and Magic games, Elder Scrolls series, (only the main series) the earlier Ultima games, and the Gothic series, etc.

Examples of linear games would be nearly all Japanese console RPGs, Ultima 7, (both parts) Neverwinter Nights 1 & 2, Bioware games, etc.
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