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April 11th, 2007, 11:32
I'd say Oblivion is a pretty linear game as well, since only the order in which you do quests can be chosen - the quests themselves are always completely linear, with only one way to start the quest, and one way to finish it.
Non-linear, to me, means the ability to choose the outcome of a quest. For a game to be truly non-linear, the main quest itself must be non-linear, such as Arcanum, Planescape: Torment, Might & Magic 7 and Gothic 3, where there are multiple endings depending on the players choice.
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