Originally Posted by aries100
The point I was trying to make was that you really can't blame a Bioware rpg for being a biowarian rpg —- just like you can't blame an american movie for being made in the US.
Therefore, it comes as a kind surprise to me that the codex's reviewer of JE blames (sort of) for focusing too much on combat.
In another place in the interview, the reviewer seems to have forgotten that this isn't Virtua Figther 5 or a martial arts action & fighting game
And apparently, it seems that the codex doesn't like Bioware games.
The only thing, the codex agrees upon (or most of them, anyway) is that 'console bad' 'pc good' and 'realtime bad' 'turnbased good' and that there need to be lots of reading in an rpg. (you know, the kind of 'please read through 6-8 lines of choices which really doesn't change the outcome in the end).
Modern rpgs are, by default, viewed by the codex, imo, as a bad thing, while old school rpgs like Ultima IV etc. are, by default, viewed by the codex as good thing.