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October 25th, 2006, 01:26
I haven't played Oblivion, but I have played Morrowind. As "open" as Morrowind was, the main quest/storyline was linear to the core. To point having to start from A and going to B to C to D, etc. Removing a point by killing a certain NPC screwed the main quest. I think this is where the Eldar Scrolls could take a lesson from the Ultima Series, which is both open-ended and has a non-linear story structure.
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