RPGWatch Feature: Legend - Hand of God Developer Diary #6
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May 10th, 2007, 13:12
Interesting, at least the hero and the enemies aren't just standing there in whack-a-mole style. For gameplay's sake, weapons seemed to have impact on it as well which is always nice. To execute this feature, it will need lot of animation work for all the hero and enemy types though.
I was left kind of confused if the jumping on the monster's head was a special move that required player interaction or just automatic animation based on your character's stats. Did anyone else figure this out from the text?
On ghost mode
Join Date: Dec 2006
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