Gaming rig: balanced build vs unbalanced build
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May 13th, 2007, 18:43
One thing that has definitely become apparent from this article and other recent ones as well is that the graphics card has BY FAR become the most important system component for gaming. The old dogma that you need to keep CPU and GPU somewhat balanced is no longer true. There are barely any games out there with CPU limitations and especially at the high (native) resolutions of modern displays, it is more likely that you will run into GPU limitations rather than CPU limitations.
Even single core CPU, AGP-based systems will usually still deliver a high enough performance for modern games as long as the graphics card is a decent one (see
If I had to build a new gaming rig now, I would go for a lower end Core 2 Duo (E6300 or E6320), get 2GB of DDR2-RAM (currently cheaper than ever before at EUR 89.00 for a CL 4-4-4-12
kit!) and a 8800GTS 640MB. You don't need an E6600 or something crazy as a X6800 to match with a 8800 card as some people will still try to make you believe. The CPU is not that important anymore.
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