The Broken Hourglass - Inside the Engine @ Official Site
View Single Post
October 25th, 2006, 23:10
Is there a way to take "phased" real-time combat, and create an option for mock turn-based play? Turn-based is basically phased with a pause just before each PC's turn (and for no other reason), right?
I really have no idea why anyone would prefer phased turns over genuine turn-based when managing a whole party. I had hoped this type of play would die with the Infinity Engine. I liked BG, etc., a lot, except for the combat.
Keeper of the Watch
Join Date: Oct 2006
View Public Profile
Send a private message to screeg
Find More Posts by screeg