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May 22nd, 2007, 21:07
Originally Posted by roqua View Post
Magerette, I think you are forgetting that the devs are the ones asking for the huge budgets from the publishers that guarantee that the game will need mass market appeal (dumbed-down, stream-lined, action-packed with dull repetetive combat, and lacking innovation).

Nah, I happily blame the devs as well. The devs, the publishers, and society in general, just to be all inclusive.

WHo is more at fault and greedy: the ones asking for all the money or the ones giving the money (even if they give it with rules).

The simple solution is the devs ask for less money and get more freedom and less restrictions to make better games that appeal to us more. But they won't. Is that the publisher's fault?
This article was written from a developer's perspective on a site for developers, roqua. That's part of the reason it ticked me off. I don't expect the suits in the publisher's chairs to have any sense of commitment to much besides making big bucks;I just remember a time when devs were gamers, not aspiring Donald Trumps.

And when you break it down, the games we say we love don't sell all that well. PS:T, the FO's, Darklands, RoA trilogy, etc. This market just has poor taste.
Most of those games were made before games, period, sold all that well. But I don't disagree with you, roqua. Greed is the name of the game, and marketing is the Orwellian destiny of all consumer commodities.

It should be different after the Apocalypse,tho.

Where there's smoke, there's mirrors.
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