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May 31st, 2007, 03:04
Just once I'd like to hear a dev stress the importance of creating rich complex worlds with their own intricate history and mythology, the kind with compelling mysteries, unique legacies, and the feel and promise of epoch adventure.

Game makers should concern themselves first with creating and then with authenticating those kinds of game worlds. If they can accomplish that, they won't have to worry about market share.
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