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May 31st, 2007, 20:31
Originally Posted by mogwins View Post
Choice and consequence. Amen!
A lot of CRPGs that I thought were pretty shallow would have been a lot better if they'd had more choice and consequence. I'm reluctant to give an amen to that, though, because I don't think it's enough. Choice and consequence certainly doesn't pertain to everything that goes on in the real world.

If he wants his gaming worlds to seem more real, then Urquhart has the right idea, but he should also think in terms of how the player can influence his world even without clear choice or consequence. Like moving through water, the causes and the effects should be noticible but not entirely clear and not entirely in the player's control.
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