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October 26th, 2006, 11:59
Originally Posted by screeg View Post
Turn-based is basically phased with a pause just before each PC's turn (and for no other reason), right?
In turn-based combat, everyone takes turns. It's like chess, Risk, or any other game where your opponents get to move while you sit & wait. While my character runs forward and swings, everyone else is frozen, waiting. Then they each get to move, one after the other, while my character stands still, waiting.

In real-time combat, two characters can run forward and swing at each other at the same time. It's possible for your blow to land on your opponent at the exact same moment that his lands on you.

I like the strategy of turn-based combat, but I find real-time to be more plausible. I mean, if I'm going to attack a bad guy, in what universe does he stand still and wait for me to swing? So my favorite style of play ends up being real time with pause — I can stop and plan actions, but when things unpause, it's chaos with many people acting & reacting quickly.
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