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June 10th, 2007, 16:44
PJ, I wonder if I understand you properly but I think you are saying Riddick is a good combination of a game and cinematic effects. If so, there is an interview at NG about how to combine literal context with cinematic ones, which is getting demanding in modern games.
I agree with you: If we should be able to feel in the shoes of our alter-ego, it would be more of role-playing than micro-management of spread-sheets. Also, I think Sawyer, too, wrote something similar to what you wrote in an older entry of his blog. However, at the sametime, I fear over-simplifications of context.




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