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June 10th, 2007, 18:25
Originally Posted by Prime Junta View Post
Not exactly: I'm saying that Riddick is a good example of writing in a computer game. The cinematic sequences are fine, too, but there are few games in which the story is almost exclusively carried by in-game dialog *and* the in-game dialog flows completely naturally.
The problem here is I haven't played the game. From what you wrote, I am guessing that the designers employed good writers with some experiences in screen-plays, which is why I introduced the article.

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