The Broken Hourglass - Interview Part 1 @ RPG Vault
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October 30th, 2006, 00:09
The interview was good. I've been looking forward to this game for a while. The people behind it are responsible for a lot of the BG2 mods, such as extra NPCs, banter packs, romance mods, etc. They tend to put an emphasis on character interaction, which is what I love about BG2 & PS:T.
Having said that, it's a wee bit worrisome to hear some news about the game. They don't seem to have a lot of NPCs that can join the party, which is at odds with the plethora of NPC goodness they've provided with mods. And the comment, "some fights cannot be avoided" sounds like the kind of thing that their own developers tried to avoid when doing mods. Their own history is one of more dialogue options, not less. So the idea that there is no fully diplomatic path through the game is odd.
Nonetheless, I have high hopes — if not for this game, then for sequels. My hope is that once the engine is built, future releases can build upon it, instead of reinventing the wheel. If the first game takes 3 years to complete, hopefully 2 or 3 sequels can be released over the following 2 or 3 years. That would build up their library of releases, and it might allow them to build out a world with more NPCs, more dialogue paths, more endings, etc.
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