I like games were the map, compass, backpack have to found / earned.
I like challenges:
- lethal poison effects / diseases /blindness
- caved in a dungeon with limited food/torches.
- teleport areas
- tactical fighting
- resource / gear / party management -> limited backpack.
…
I like the feeling to fight with a small group of adventures against deadly cool arch enemies - winning against all odds, I want to achieve something in a game, I want games that demand intelligence and improvisation. I like choices with consequences. I like surprises, ambushes even deathtraps, if they can be solved.
I like to be on the horns of a dilemma.
A game is satisfying for me if and only if
a) it is a challenge
b) it is fun
c) it is not mutating to work
… now I'm feeling like a preacher in the desert …
… I think this is Corwin's part